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Winner - Sound Particles Pro License including Doppler + Air Plugins Worth £759

Throughout December we offered the opportunity for over 30 people to win a prize of your choice from an amazing bundle of prizes that we pulled together from our generous partners, worth around £30,000.

Each day, we took a closer look at each of the prizes in turn. Today we are looking at the Sound Particles Pro License including Doppler + Air plugins worth $990.

The competition closed on December 31st 2019 and we’re pleased to be able to announce the winner is Holger Jung.

For over 20 years I have been recording music and sounds, editing and mixing everything from a small snippet of sound to a feature film that comes between my ears.

If there is anything to capture, I capture it, if there's anything to mix, I mix it. I love sound in any form and my goal is to enhance the picture with the sounds I create. In reality, 30% of my work is rescuing bad recordings, that you can use them somehow.

I work mainly on documentaries, recording voiceovers, commentary, sound design and mixing. Depending on the situation, I use the appropriate tools, from the analog tape machine to digital plugins, to achieve the best possible result.

The Sound Particles Pro License including Doppler + Air Plugins will help me because this year I am upgrading my studio with Dolby Atmos and this software will help me to achieve great results with 3D audio. I already own the first version of Sound Particles and I love it so I'm looking forward to playing with my prize.

What Is Sound Particles?

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If you haven’t heard of Sound Particles, it is a CGI-like software for Sound Design, capable of using particle systems to generate thousands of sounds in a virtual 3D world.

Particle Systems are a common tool used in computer graphics and VFX to create fuzzy/shapeless objects like fire, rain, dust or smoke. Instead of animating all individual points (water drops, grains of dust or smoke), the user creates a particle system, an entity that is responsible for the creation and management of thousands of small objects. Sound Particles uses the same concept, but for audio: each particle represents a sound source (instead of a 3D object) and a virtual microphone captures the virtual sound of the particles (instead of the virtual CGI camera).

Having been used on many feature film releases (including Aquaman, Ready Player One, Batman vs Superman, among many others) since its release just over three years ago, Sound Particles 2.0 adds binaural monitoring, Windows support, Ambisonics file import, CGI file integration and real-time rendering, along with many more significant feature updates.

  • Huge Sound - Up to millions of sound sources playing at the same time.

  • Immersive Formats - Support for several multichannel formats, including immersive audio.

  • Audio Modifiers - Use random effects to make sure each particle sounds different from any other particle (gain, delay, EQ, pitch/speed, granular).

  • Movement - Use automation or movement modifiers to move sound sources and microphones.

  • Video - Import reference clips and see the particles moving on top of the image, obtaining a perfect time and space coherence.

  • Sound Propagation - Control the propagation of air (speed of sound, air attenuation, Doppler).

  • 3D Views - See what is happening, using the fantastic 3D views (top, front, perspective, etc.).

  • Granular Synthesis - Use our optional granular audio modifier, and use particles to reproduce small audio fragments of original audio files.

  • CGI Integration – following extensive use on productions from the industry’s leading animation studios, Sound Particles 2.0 adds CGI metadata recognition. Import native CGI animations, such as Autodesk’s .fbx files. Tag graphical components and automatically track keyframes, saving time by streamlining workflows for dynamic objects.

  • Realtime Render – audition projects in realtime, whatever the scene. From a simple doppler pass to hundreds of sound sources in a battle scene, Sound Particles 2.0 facilitates instant feedback for realtime adjustment of complex sound designs.

  • Binaural Monitoring – monitor and audition immersive audio creations with direct binaural output to headphones, avoiding traditionally complex DAW import and routing requirements.

  • Windows Support – Sound Particles 2.0 is Windows and macOS compatible.

  • Ambisonics and surround file import - ability to import up to 6th order Ambisonics files. Build complex immersive projects using prerecorded 5.1, 7.1 or Ambisonics encoded material.

Further enhancements include a VR Client Application, desktop-based VR slider control of parameters, an enhanced audio I/O module with output VU metering and recall for multichannel virtual microphone templates. 

Sound Particles - Audio Examples

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Flying Out Of A Cave - Original

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Battlefield - Original

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Immersive Fire - Original

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Flying Out Of A Cave - Processed

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Battlefield - Processed

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Immersive Fire - Processed

Sound Particles Pricing

Sound Particles 2.0 introduced licensing options to suit everyone, from multiroom facilities and film productions, through to independent professionals and home audio enthusiasts. Access to these unique workflows and features is available through either monthly subscription or perpetual licenses.

  • Subscriptions

    • Indie - Designed for individuals with one user on one machine - $19.90 per month

    • Pro - Designed for companies with one user on one machine, includes Doppler +Air plugins - $59 per month

  • Perpetual

    • Indie - Designed for individuals with one user on one machine - $399

    • Pro - Designed for companies with one user on one machine, includes Doppler +Air plugins - $990

Doppler + Air Plugins

Doppler + Air is a bundle of professional audio plugins (AAX Native, AU, VST and VST3), which may be used for sound design and audio postproduction. They are perfect for simulating the physical behaviour of sound moving through the air, turning your mix into an incredibly immersive sonic experience.

Doppler simulates the behaviour of objects moving through the air, providing audio with highly accurate characteristics of sounds passing-by. With control of all parameters that physically affect pitch, level and EQ in a real-world situation, Doppler gives you the most natural-sounding emulation for your work.

Air simulates the natural dampening that happens to higher frequencies from sounds as they travel through the air, providing perfectly simulated frequency responses to dialogue or effects that you want to sound naturally distant.

See What Else You Can Win?

If you would like to win a prize like the Sound Particles Pro License including Doppler + Air plugins worth $990 then go over to our Win Page and see what prizes we have on offer.

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